Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification
Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Keywords

gamification
facebook
paas
social media
virtual world
gaming
english learning

How to Cite

Md. Mahmudul Hasan, Md. Mahmudul Hasan, & Md. Mahmudul Hasan. (2014). Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification. Global Journal of Computer Science and Technology, 13(E16), 47–55. Retrieved from https://gjcst.com/index.php/gjcst/article/view/1531

Abstract

Social networking sites like Facebook are not just an element of passing time but a platform for learning as well The goal of this paper is to show the effectiveness of a Facebook application named Wishdom to teach English language based on cloud platform This application tries to introduce English language in an authentic and communicative manner to the students where they have to assume different roles i e avatar to achieve a particular goal For that purpose they communicate with the other avatar and participate in several quizzes This study shows the performance of a group of students who played Wishdom game and take a quiz as a part of their assessment Their performance has been presented to show their success rate in learning English The performance of the application is also measured based on Facebook Graph API In addition platform as a service PaaS of cloud computing from Heroku has been integrated to host the application and its compatibility is checked in this study
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