Klikker: A Method and Infrastructure for Mining, Analysis, and Visualisation of User Behaviour and Usability Issues for Mobile Application Development.
Klikker: A Method and Infrastructure for Mining, Analysis, and Visualisation of User Behaviour and Usability Issues for Mobile Application Development.
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Keywords

usability testing
distributed systems
user behaviour
event logs
mobile applications

How to Cite

Mart Wetzels, Peter Peters, & Joost Liebregts. (2018). Klikker: A Method and Infrastructure for Mining, Analysis, and Visualisation of User Behaviour and Usability Issues for Mobile Application Development. Global Journal of Computer Science and Technology, 18(G1), 17–26. Retrieved from https://gjcst.com/index.php/gjcst/article/view/552

Abstract

In the early stages of mobile application development mockups can be used to receive feedback from potential end-users This richness of feedback is limited by the lack of interactivity and requires a lot of time for a more significant study population The Klikker methodology aims to unite the designer developers and end-users in the initial phases of development by utilising modern web technologies and readily available and interchangeable - design and analytic software Klikker combines the collection of quantitative user behaviour and qualitative feedback from end-users on their own devices without additional effort from researchers The method is intended to be deployed in the first few weeks of the development process
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