Abstract
In the early stages of mobile application development mockups can be used to receive feedback from potential end-users This richness of feedback is limited by the lack of interactivity and requires a lot of time for a more significant study population The Klikker methodology aims to unite the designer developers and end-users in the initial phases of development by utilising modern web technologies and readily available and interchangeable - design and analytic software Klikker combines the collection of quantitative user behaviour and qualitative feedback from end-users on their own devices without additional effort from researchers The method is intended to be deployed in the first few weeks of the development processThis work is licensed under a Creative Commons Attribution 4.0 International License.
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